Frank's Mega Map Thread

Discussion in 'Mapping' started by frankvega, Sep 13, 2017.

  1. frankvega

    frankvega Level Designer

    Joined:
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    Hello everyone, I haven't told anyone about this except from Halt. But I wanted to let you guys know that I will provide probably a good amount of content(maps) for the current tf2 zombie mod , mostly because this content was meant to be played in the zombie mod I was making but since I won't work on it anymore I want to put that effort in some use at least. In this thread I will make public all the maps I want to be played on the current mod, this mean I will show finished maps, WIP and maybe early design maps. However, any finished map will be posted on a separated thread to make comments about that map in particular.

    I will of course upload this content on the internet too, but I wanted to show you guys first since I'm editing the maps for this mod in particular.

    This Thread is not finished yet so I may have to update it a bunch of times!
    Alright, here I go:


    --Finished Works--

    Cargo Remake
    Status: Needs to be edited for current mod
    Preview:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Day Z Remake
    Status: Needs to be edited for current mod
    Preview:


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    --Work In Progress--
    none
    --Early Designs--
    none
    --Edited Maps--

    Turbine
    Status: Needs to be edited for current mod
    Info:
    - Added a way to get on through the windows at the middle of the map.
    - I made some parts of the map playable.
    Preview:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Harvest
    Status: Needs to be edited for current mod
    Info:
    - Added ramps to get to the roof of the middle of the map and in other buildings.
    - Edited the building in the middle to make it a camping spot with 2 ways of entering.
    Preview:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Haunted Mansion
    Status: Needs to be edited for current mod
    Info:
    - I only fixed the issue were wrap assassin balls explode mid air in some areas.
    That means I had to replace some stairs with ramps in a particular section of the map.
    Preview:

    [​IMG]

    [​IMG]



     
    #1 frankvega, Sep 13, 2017
    Last edited: Sep 16, 2017
  2. frankvega

    frankvega Level Designer

    Joined:
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  3. Halt

    Halt Can I get a bite?
    Developer Admin

    Joined:
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    Nice work, these seem to be coming together very nice man! Btw the entities have changed.

    [​IMG]
     
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